Julien Bloit
music & gesture

Citiplay is an interactive, digital version of the iconic street game hopscotch that seeks to foster a sense of urban play. The game functions much like the game “Simon” by asking participants to remember and repeat patterns by stepping on hopscotch tiles that light up in sequence. Aimed at both the passerby walking by on [...]

This device helps you create musical patterns with mouse gestures. When you drag the mouse on the interface, the particles’ motion trigger notes and your gesture is looped right away, in sync with the current song’s tempo. This allows you to explore musical ideas in a way that is more instrumental that programmatic, by picking-up [...]

I’m doing prospective work for a future performance involving a vocalist, a percussionist and realtime computer graphics. The goal is to design an environment which evolves by reacting to sounds on stage. The performance is to be played in schools, but might as well be presented to adults later if they behave. In the meantime [...]

Truchet tiles are an easy way to generate unexpected image patterns from tiling a surface with the same repeating image that is simply rotated with a multiple of 90 degrees. You can choose to rotate the new tile with a given pattern (let’s say one rotation every 3 tile), or let randomness choose. Here is [...]

Max/MSP is a graphical programming environment very useful to prototype software for live performance. Of course you can use it for more than prototyping, but I find it very efficient to rapidly test ideas. I tend to use it very often, even for non interactive tasks like recording my band rehearsals. It can be useful [...]