Julien Bloit
music & gesture
Phonotonic nonprofit
Category : projects

In 2010, Nicolas Rasamimanana and I founded Phonotonic, a nonprofit spun off IRCAM Real Time Musical Interaction Team. Phonotonic’s purpose was

to leads art-science projects at the frontier between academic research and applied systems for broad audiences. It gathers researchers and artists to imagine and design interactive systems that combine the body and novel numeric media.

The nonprofit has ceased its activities since December 2012, in favour of a forprofit organization led by Nicolas Rasamimanana. This page lists some of the projects our former team has worked on (in addition to Urban Musical Game) :

Sabour

Phonotonic together with Sarah Fdili Alaoui have designed an interaction system for the dancer to control the projected images. A gesture sensing system (IMU and 3D camera) allow to track the dancer. The gesture data are analysed in real time, interpreted in terms of gesture qualities, and mapped to deforming or animating processes. This allows for the choregraphic performance of Tamara Erde and the graphic world of Elika Hedayat to resonate in the same space.

Interlude

The Interlude project aims at elaborating gestural interfaces allowing a real-time exploration of musical contents. It tackles the audio signal domain as well as the symbolic one (musical score). Phonotonic collaborates with Ircam on defining and implementing original musical  interaction paradigms. It draws inspiration from table or ball games, as well as from more musical related gestures, like a DJ’s or a conductor’s ones :

Mo Kitchen :

The Mo objects won the 2011 Guthman Musical Instruments Competition :

IRCAM short films

We wrote short films presenting present and future research topics at stake at the IRCAM institute. Each film is intended to give some insight on how a researcher’s work, an artist’s imagination and a technical innovation can share a common problematic. The two first films are presented here, produced by Arnaud Méthivier and Grégoire Ausina from Gisèle Productions.

Watch both films on Ircam’s website.

 

Category : projects

In 2010, Nicolas Rasamimanana and I founded Phonotonic, a nonprofit spun off IRCAM Real Time Musical Interaction Team. Phonotonic’s purpose was to leads art-science projects at the frontier between academic research and applied systems for broad audiences. It gathers researchers and artists to imagine and design interactive systems that combine the body and novel numeric […]

Citiplay is an interactive, digital version of the iconic street game hopscotch that seeks to foster a sense of urban play. The game functions much like the game “Simon” by asking participants to remember and repeat patterns by stepping on hopscotch tiles that light up in sequence. Aimed at both the passerby walking by on […]

This is a collaboration with artist-designer Marguerite Humeau, who is fascinated with scientific experiments and their potential for many narrative opportunities. A presentation of the project from the exhibition in St-Etienne : “Proposal for Resuscitating Prehistoric Creatures” sets up the rebirth of cloned creatures, their wandering and their sound epic. They are seeking to evolve […]

At Music Hack Day, I met Warren Stringer and Matt Howell and teamed up with the idea of creating a dynamic graphic environment, reacting to facial expressions, as well as voice or instrument sounds. This is what it looks like at the end of the weekend : The face and sound tracking happen on the […]

Urban Musical Game : playground

The idea for this project was to control music and sounds with a simple school ball. The motion of the ball bouncing or flying around on the playground is captured live and repurposed as giant musical gestures that mashup pre-recorded tracks and sound effects. Various game scenarios were tried : direct sonification of existing games […]

During my PhD. work at Ircam I have been interested in creating models for machine listening of musical sounds. The specificity of my work was it’s musical unspecificity : I was not focused on building an automatic music-to-score transcription machine, but rather on trying to anticipate how a listening machine could deal with music that […]