Julien Bloit
music & gesture


I am a research engineer and musician working at the intersection of digital media, new musical experience, and live performance.

I’m a hands-on person who likes to build things to help me think, and repurpose everyday objects for digital interaction. I specialize in audio software but I love taking a breeze from the headphones to enjoy the smell of solder, burning acrylic on a laser cutter, or learning about animal communication. My most challenging job so far was being a steward on the Eiffel Tower elevators.

Deep skills :
  • PhD. in Statistical modelling of temporal sequences. Real time sound analysis and synthesis, Model selection, Sound morphology. More on my research page at Ircam.
  • Max/MSP, Matlab, C/C++, Java.

Broader skills (at least one achieved  project)  :

  • Mobile development, Realtime graphics, Motion capture, Hardware for  interaction, Backend and frontend web.
  • openFrameworks, objective C, Processing, Arduino, Max4Live, LAMP stack, python, javaScript, Flash.

Talks and publications :

Art collaborations & installations :

Discography as a drummer :

Download complete resume (pdf)

Find me on Linkedin, Twitter, GitHub, OpenProcessing.

Email me for any work or friendly enquiries :

julien . bloit @ gmail . com

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In 2010, Nicolas Rasamimanana and I founded Phonotonic, a nonprofit spun off IRCAM Real Time Musical Interaction Team. Phonotonic’s purpose was to leads art-science projects at the frontier between academic research and applied systems for broad audiences. It gathers researchers and artists to imagine and design interactive systems that combine the body and novel numeric [...]


Citiplay is an interactive, digital version of the iconic street game hopscotch that seeks to foster a sense of urban play. The game functions much like the game “Simon” by asking participants to remember and repeat patterns by stepping on hopscotch tiles that light up in sequence. Aimed at both the passerby walking by on [...]


This device helps you create musical patterns with mouse gestures. When you drag the mouse on the interface, the particles’ motion trigger notes and your gesture is looped right away, in sync with the current song’s tempo. This allows you to explore musical ideas in a way that is more instrumental that programmatic, by picking-up [...]

Capture d’écran 2012-08-04 à 15.05.52

I’m doing prospective work for a future performance involving a vocalist, a percussionist and realtime computer graphics. The goal is to design an environment which evolves by reacting to sounds on stage. The performance is to be played in schools, but might as well be presented to adults later if they behave. In the meantime [...]


This is a collaboration with artist-designer Marguerite Humeau, who is fascinated with scientific experiments and their potential for many narrative opportunities. A presentation of the project from the exhibition in St-Etienne : “Proposal for Resuscitating Prehistoric Creatures” sets up the rebirth of cloned creatures, their wandering and their sound epic. They are seeking to evolve [...]